Mac Game Controller Test

06.01.2021

Browse the top-ranked list of Windows 10 Pc Game Controller below along with associated reviews and opinions. Microsoft - Gaming Controller with Cable for Windows/PC, Xbox One, Xbox Series X, and Xbox Series S - Black. You can charge your device and automatically pair it with any Mac. See all Touchpads & Motion Controllers. ControllerMate for Mac gives you the ability to customize various devices, including the keyboard and mouse, joystick, gamepads, and more, for use with your computer.

  1. Test Game Controller Windows 10
  2. Game Controllers Compatible With Mac
  3. Mac Game Controller Test Questions
  4. Test Game Controller Mac
  5. Mac Game Controller Test Online

Find it hard to run Android games on your Mac? The primary hurdle that you face is that the development of both systems is done in different languages. However, you can make it if you have an Android emulator for Mac. This tutorial is all about the installation of the best android emulators on your Mac.

Top 5 Best Android Emulator for Mac

1# Bluestacks Android Emulator for macOS

Certain emulators are easy to install and run. Bluestacks Android Emulator for macOS is a cross-platform App that supports games that allow you to enjoy lossless quality. And its current number of users of the program exceeds 130 million. The program is embedded in layer-cake technology. It means that you can run the most graphic-intense games with ease. It is one of the finest App players. The fact of the matter is that the investment supports it from Samsung, Intel, and Qualcomm. It reveals that large organizations are also interested in the development to capture platforms other than Android.

2# Genymotion

Wondershare filmora serial key 8.5.1. With 3X the actual device's speed, this Android emulator is all that you want to have. It has some excellent features that you will not find elsewhere. For instance, the design, as well as the user, has been kept simple. You can use this emulator to test the android Apps on Mac. With vigorous development and excellent customer support, this App player is worth installing. With Mac OSX 10.8 or above, this App player can be used with ease and satisfaction. The best part is that you get the App player's license free of charge. With over 4 million users, this emulator is undoubtedly the one that perfectly matches all your needs.

Game

3# Droid 4X

If there an Android emulator for Mac that can work as a game controller, then droid4X is the one. You can learn the sleek design and get the ultimate gaming experience. The keyboard option that is integrated is the ones that are cool and get you the best outcome. You can also install the android App APK files on Mac with ease. The drag and drop feature makes the usage simpler so that you get outclass experience. In this case, the Mac hardware compatibility is not an issue. If your Mac's hardware is lower even then, this emulator can work with 100% quality.

4# Andyroid Emulator

It is the trending Mac Android emulator which liked by the most. With open GL hardware support, this emulator is the one that is too easy to install. With the help of Andyroid Emulator, the phone can be turned into a remote control for gaming. With quick customer support, you will never find yourself deserted. The phase installation allows the emulator to match with the hardware compatibility. If you are looking for an emulator that takes App installation to a higher level, then Andyroid Emulator is the emulator you should choose.

5# YouWave

Though a bit more sophisticated than Bluestacks, this emulator has taken the concept a bit too far. The interface has been designed so that even if you are a non-tech guy, you can get the work done quickly. The split that has been embedded allows you to operate the App and view the App directory simultaneously. It also has the functionality to import the Apps that are previously downloaded. You need to place the APK files into the player's folder to get started. It has dynamic control and volume buttons to make the experience more enchanting for you. The only drawback is that it does not have a free version. Instead, it comes with ten days of the free trial. The packages and the prices can be viewed on the official website, which has been mentioned above.

Related Articles & Tips


Test Game Controller Windows 10

GameMaker Studio 2 has a number of dedicated functions that can be used to detect both analogue and digital controls from multiple connected game pads. These functions work similar to the Device Inputs, in that you can detect up to four different XInput game pads that are connected (and up to 8 DirectInput gamepads) and deal with the input from each one using the same functions. Note that when a gamepad is plugged in to your device (or it is removed) then an asynchronous System Event is triggered where you can deal with the situation using the appropriate functions.

Game controller tester mac

The gamepad 'slots' are indexed from 0 with slots 0 - 3 inclusive being only for Xinput gamepads, ie: Xbox360 controllers and compatibles. However you can also check slots 4 - 11 inclusive for DirectInput gamepads, which means you can detect many other models of controller when connected through these slots. It is worth noting that when using DirectInput gamepads, the constants given below may not match exactly the buttons that you expect when they are pressed, due to the fragmented and non-standardised way that the API is implemented by controller manufacturers. Because of this, it is recommend that you have some kind of gamepad setup screen in your games where people can redefine the gamepad buttons based on input from any connected to device to mitigate any issues (there are gamepad 'mapping' functions that can help with this on Windows Desktop, Ubuntu, macOS, and Android targets, while on all others you would need to do this yourself using code). Also note that Direct Input gamepads are run in cooperative mode which means that your game only has access to them when it is the foreground application, which in turn will cause Direct Input controllers to be 'lost' if the game loses focus and then 'found' again when it comes back into focus (this can be detected in the System Event and dealt with).

When working with the gamepad functions, input can come from axis, buttons and/or hats, which GameMaker Studio 2 will assign to some or all of the following built-in constants (note that 'hats' are generally only detected on non-standard controllers):

ConstantDescription
gp_face1Top button 1 (this maps to the 'A' on an Xbox 360 controller and the cross on a PS controller)
gp_face2Top button 2 (this maps to the 'B' on an Xbox 360 controller and the circle on a PS controller)
gp_face3Top button 3 (this maps to the 'X' on an Xbox 360 controller and the square on a PS controller)
gp_face4Top button 4 (this maps to the 'Y' on an Xbox 360 controller and the triangle on a PS controller)
gp_shoulderlLeft shoulder button
gp_shoulderlbLeft shoulder trigger
gp_shoulderrRight shoulder button
gp_shoulderrbRight shoulder trigger
gp_selectThe select button (this is the PS button on a DS4 controller)
gp_startThe start button (this is the 'options' button on a PS4 controller)
gp_sticklThe left stick pressed (as a button)
gp_stickrThe right stick pressed (as a button)
gp_paduD-pad up
gp_paddD-pad down
gp_padlD-pad left
gp_padrD-pad right
gp_axislhLeft stick horizontal axis (analogue)
gp_axislvLeft stick vertical axis (analogue)
gp_axisrhRight stick horizontal axis (analogue)
gp_axisrvRight stick vertical axis (analogue)


To better understand exactly what part of the controller each constant represents, you can refer to the following image of a standard Xinput gamepad: Below you can find a list of all the gamepad functions:

  1. gamepad_is_supported
  2. gamepad_is_connected
  3. gamepad_iget_guid
  4. gamepad_get_device_count
  5. gamepad_get_description
  6. gamepad_get_button_threshold
  7. gamepad_get_axis_deadzone
  8. gamepad_get_option
  9. gamepad_set_button_threshold
  10. gamepad_get_axis_deadzone
  11. gamepad_set_vibration
  12. gamepad_set_colour
  13. gamepad_set_option
  14. gamepad_axis_count
  15. gamepad_axis_value
  16. gamepad_button_check
  17. gamepad_button_check_pressed
  18. gamepad_button_check_released
  19. gamepad_button_count
  20. gamepad_button_value
  21. gamepad_hat_count
  22. gamepad_hat_value

The following gamepad functions also exist and are used for remapping the built in constants to the direct physical inputs of a given gamepad. These functions are only for the Windows Desktop, Ubuntu, macOS, and Android target platforms and on Windows, they will only be valid for Direct input devices. While GameMaker Studio 2 comes with mappings for a number of different gamepads based on SDL Gamepad Controller DB, however due to the huge number of controller types and brands out there, it is impossible to map the GML constants to the correct inputs for every make and model, so with these functions you have the possibility to create your own custom mappings.

  1. gamepad_get_mapping
  2. gamepad_test_mapping
  3. gamepad_remove_mapping


Game Controllers Compatible With Mac

Compatibility

The following list shows current compatibility across the platforms (note that this will change with future updates):

Mac Game Controller Test Questions

  • Windows is fully supported with up to a maximum of 12 connected devices permitted at once (numbered from 0 to 11, with 0 - 3 being XInput devices and 4 - 11 being DirectInput). Remapping of controller constants is also permitted.
  • macOS is supported with up to a maximum of 4 connected devices permitted at once, and these devices can ONLY be of the type Playstation3 or Xbox 360. Please note that the 'Build for Mac AppStore' option in Mac Game Options needs to be OFF for pad support to work. Remapping of controller constants is also permitted.
  • Ubuntu does also support Gamepad input, but you may need to install additional libraries from the Ubuntu repository. You can do this easily by opening a command line terminal and typing the following:

    sudo apt-get install jstest-gtk
    sudo apt-get install joystick.

    /best-cw-decoder-software.html. This will install GUI support for the joystick/gamepad as well as the joystick/gamepad API itself. Remapping of controller constants is not permitted.

  • HTML5 games using gamepads are supported by most major browsers, except Safari. Remapping of controller constants is not permitted.
  • Gamepad support also extends to iOS with the iCade cabinet. The left axis maps to the stick controller (although the input is digital, not analogue), the four 'face' buttons map to the cabinet front buttons, and the four shoulder buttons map to those at the back of the cabinet.
  • Android export supports NYKO controllers and generic Bluetooth controllers (including the OUYA), but only when they are enabled, meaning that you will have to tick the iCade/Bluetooth option in the General section of the Android Game Options. They require API level 12 for them to work fully and it should be noted that GameMaker Studio 2 will register as connected any Bluetooth devices that your device is paired with, whether or not it's actually connected. Therefore this should be taken into account when assigning and checking 'slots'. Note that the remapping of controller constants is also permitted.
  • On PS4, if you want to use the touch pad tracking you need to use the device_mouse_* buttons. Remapping of controller constants is not permitted.
  • On Windows UWP, XBoxOne and Nintendo Switch targets, gamepads are fully supported, but remapping of controller constants is not permitted.

Test Game Controller Mac

Ideally, on all target platforms, you want to enumerate a list of available gamepad 'slots' and then check them to see if any devices are detected, something like this:

var maxpads = gamepad_get_device_count();for (var i = 0; i < maxpads; i++)
{
if (gamepad_is_connected(i))
{
// do stuff with pad 'i'
}
}

Mac Game Controller Test Online